I was a postdoctoral researcher in Computer Graphics at EPFL in Switzerland under the supervision of Wenzel Jakob and Nicolas Holzschuch. I received a PhD in Computer Graphics at the University of Grenoble in 2018, where I was working under the supervision of Fabrice Neyret.
I am currently a 3D programmer at Ubisoft Montpellier.
You can contact me at .
Caustics and glints rendering
Our paper Slope-Space Integrals for Specular Next Event Estimation will be presented at SIGGRAPH Asia 2020. Mode details soon.
Differentiable path tracing
Our paper Reparameterizing Discontinuous Integrands for Differentiable Rendering has been accepted to SIGGRAPH Asia 2019 and it will be presented in Brisbane, Australia on November 20th.
Appearance-preserving volume downsampling
Our paper A new microflake model with microscopic self-shadowing for accurate volume downsampling has been presented at Eurographics 2018. It has won the best paper award.
Hybrid mesh-volume LODs
Our paper Hybrid mesh-volume LoDs for all-scale pre-filtering of complex 3D assets has been presented at Eurographics 2017.
My PhD dissertation about level-of-detail representations for rendering is available at the following link: Efficient models for representing sub-pixel appearances.
A few thoughts about the red-eye effect in flash photography: Flash, red eyes and yellow eyes.
About the history of aspect ratio in the film industry: Statistiques sur les ratios de cadre.
About polarization: Circular polarization and 3D glasses.
A few thoughts about the game Universal Paperclips: Strategic modeling in Universal Paperclips.
A 3D model of the medieval city of Carcassonne: Carcassonne 3D model.
All my personal projects and photos can be found on my blog.